![]() ![]() Although having said that there are a few rooms that do test your patience. Superliminal has a pretty decent learning curve and it introduces the puzzles in such a way that, although challenging, they never feel stupidly so, and the environment is interesting enough to keep you exploring whenever you get stuck. The whole idea is so simple but works beautifully in its execution. ![]() By picking up objects and then positioning them in your field of view so that they either look larger or smaller, you can drop the object for it to take on these new properties that you can then use to access areas that were once out of reach. Using perspective and some clever physics, you have to use a simple but ingenious idea of finding and enlarging objects to escape the many rooms you find yourself in. As you delve deeper, exploring what is essentially your character’s dream, things do take a turn and the game does have fun messing with your head and using various stereotypes about dreaming to do so.Įarly on it is clear that there is something very much akin to Alice’s Adventure in Wonderland about Superliminal, in that things that were big can be small, and small things can be big, just like when Alice experiments with those psychedelic mushrooms after being led astray by that overly happy cat. By placing the game in a dream, developers Pillow Castle have come up with a pretty handy way of explaining the surreal environments you find yourself in, and the puzzles you are faced with in Superliminal are original and challenging. Superliminal starts as you would imagine – with things going belly up pretty quickly. Superliminal is an example of one done well, and although it doesn’t reach the lofty heights of some of its predecessors in the genre, it is a fun and original entry just the same. As a narrative framing device, it is a tried and tested way of piecing together the various puzzle rooms you encounter as you make your ways from one room to the next, and by now, the whole idea of a science experiment gone wrong as a way to explain why you have to escape a series of interconnected rooms is pretty much a genre all on its own, but for the simple reason that when they are done well, they work. You play a nameless research subject, taking part in an experiment looking at dream research. The premise is one we have seen plenty of times before by this point. Many of Superliminal’s puzzles offer clever solutions, but I was occasionally stuck in an obtuse situation that left me scratching my head even after I’d stumbled through the solution.Superliminal is an interesting and original puzzle game that uses the environment and the idea of perception to create some genuinely clever puzzles. I ultimately solved this puzzle by touching a certain object each time I passed by, but the game never communicates why I had to do this or how that allowed me to progress. Every time I tried to leave the area I found myself reenter the same space. At one point, I got stuck in a looped hallway. These moments are neat, but they can also be disorienting, like when you walk through a doorway and suddenly find yourself falling through the floor.Įxploring Superliminal’s illogical spaces is novel, unfortunately, it also leads to one of the game’s biggest flaws: it is sometimes hard to know what the game is demanding of the player. Some of Superliminal’s levels aren’t puzzles as much as they are interactive optical illusions and the environment will shift and warp as you move. For example, at one point I reached for a box only to watch it disintegrate in my hands. However, things are rarely what they seem, and developer Pillow Castle constantly plays with your expectations. This perspective manipulation mechanic is really neat and I had fun shrinking big objects down so they could fit through tiny holes and enlarging small wedges of cheese to create ramps up to second-story doors.Īs Superliminal progresses, its puzzles naturally evolve. This works both ways, and I got a real thrill out of plucking giant houses off the horizon to shrink them down so I could set them on a table as if they were a doll’s accessory. In Superliminal, you can use this to your advantage, so when you hold small objects up close they actually do become larger. For example, if you hold an apple close to your face it looks bigger than it actually is. One of its strongest gimmicks is how it allows you to use your perspective to manipulate objects. Superliminal is a first-person puzzler that plays with forced perspectives. Unfortunately, using dream logic to solve real puzzles also provides its fair share of frustrations. Impressively, it evokes many of the emotions we have while we sleep. Superliminal is a puzzle game that attempts to explore those feelings and the fuzzy logic that only exists inside our dreams. Our dreams are often thrilling, arresting, and terrifying – sometimes they are all three at once. ![]()
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